

When the game starts, the aircraft will fly in the combat area along a random route.
When the plane reaches the sky above the combat area, the player can choose to skydive.
Players can choose to click the [Skydive] button after arriving near the target location, and they will jump off the plane.
At this stage, the player can drag the joystick to make the character tilt left and right to adjust the position, or drag the joystick backwards to make the character try to reduce the speed of descent;
Or push the joystick forward to accelerate the character to rush down to reach the target position as soon as possible!
If you think the altitude is right, or you have sprinted low enough, you can open the parachute and enter the gliding phase.
During the gliding phase, you can push the joystick back and forth to control the gliding speed, and you can also rotate the field of view to adjust the direction.
But be careful, the gliding phase is not as arbitrary as the dive phase. It may take a lot of practice to get the parachute to take you where you want it!
After the game starts, the player parachutes from the plane and enters the game scene. In the scene, the player can search for weapons and supplies, use vehicles, and constantly eliminate non-teammate players through battles.
The player or team that survives to the end wins the entire game.
In addition, there are many mechanisms in the game that affect the progress of the game. Understanding and utilizing these mechanisms will help the player survive to the end.
Safe Zone Rules
At the beginning of the game, the entire big world scene belongs to the safe area, and as the game progresses, the safe area continues to shrink.
When the players are in an unsafe area, they will continue to take damage.
The blue circle on the map represents the boundary of the current safe zone, and the white circle represents the boundary to which the safe zone will shrink next time.
Players outside the white area should try to get as close to the white area as possible to avoid being hurt.
Next to the minimap, there will be a countdown when the current safe area starts to shrink.
Players in the non-safe area will receive continuous damage.